A private, offline AI presence

Some people just need
someone who remembers them.

Companion is a small AI device that listens, remembers, and stays close — entirely offline. It started as quiet company for older adults living alone. Now the same engine is becoming a companion for children too.

one core, two companions
The insight

You don't need a genius. You need someone who's there.

An older adult reminiscing about a trip they took decades ago, and a child chattering about their soccer game, are not asking for a research assistant. They're asking to be heard, remembered, and delighted by a familiar voice — a job a small, cheap, entirely on-device model already does well, without a data center, a subscription, or a line to the outside world.

Small model, warm company

A few billion parameters, running on the device itself, is enough for memory-aware, in-character conversation. Nobody in this audience is asking Companion to solve a math problem.

Nothing leaves the room

No raw audio, text, or memory ever reaches a server, because there is no server. Conversations happen, and stay, on the device — and in the family's hands.

Narrower is safer

A model with a smaller range of capability has a smaller range of ways to go wrong — which matters everywhere, and matters most with children.

Two companions

The same idea, built for two different people.

One device family, one shared engine — pointed at two audiences with very different needs, and given the controls each of them actually requires.

same engine
Companion

For living alone, well

The original product — quiet company for older adults
  • A private, always-on-device listener that remembers who you are and what you told it last time — not a smart speaker, a presence.
  • Conversations stay private, by default — family sees that she's talking and for how long, never what she said. No transcript, no summary, no content, for anyone.
  • Built from the ground up for low-power, low-cost embedded hardware, so it can live in a home affordably, not just a lab.
Companion for Kids

Grown up for someone smaller

The extension — original characters, real parental controls
  • Four original, in-house characters — Skye, the Timberfolk, Fenn, and Nightlight — built to hit the same warm notes as a rented cartoon, without renting one.
  • Every character remembers a child separately, and never asks them to keep a secret from a parent, ever, about anything.
  • A parent dashboard shows exactly what the device knows — because the parent owns the account, and the child is the one being cared for.
The physical shape

A soft toy on the outside. A quiet hub behind it.

Companion isn't one box trying to be everything. It's two simple parts, split the way a real home actually works.

The plush

The part that gets hugged. A soft toy — or, for the eldercare version, a simpler tabletop companion — holding only a microphone and a speaker. No camera, no screen, no compute of its own to worry about.

The hub

A small local unit, plugged in and out of sight, that holds the actual model, the memory, and the battery for the household. All the thinking happens here — on-device, never sent anywhere.

Splitting the toy from the hub is what keeps the huggable part cheap and simple, and it's what lets one hub carry several characters, or several children's profiles, in the same home — swap which plush is talking, or which character it's speaking as, without buying new hardware each time.

Where the engineering risk went

One roadmap. Most of it is already behind us.

Companion for Kids is not a rebuild — it runs on the same staged plan already proving itself with the eldercare product, reusing the same model, the same memory system, and the same persona engine.

STAGE A

Software core

Prove the conversation and memory architecture works at all.

Done
STAGE B

Field prototype

Test characters and parental controls on a tablet before spending on hardware.

Underway
STAGE C

Embedded port

Prove the experience survives on roughly $60 of real hardware.

Planned
STAGE D

Form factor & pilot

A real plush device, with real families, not just a lab bench.

Planned
STAGE E

Refinement & launch

Certify it — toy safety, child privacy law — and ship it.

Planned
The character library

Owned outright, not licensed on a countdown.

An earlier version of this idea leaned on borrowed cartoon characters. We backed away from that on purpose — a warm voice doesn't need a studio logo, and owning the characters means owning the upside, too.

same persona engine
Elder side
Already proven, one voice at a time The same persona engine already runs a fully realized companion built around a historical figure's temperament, speech, and values for elder users — through the exact same loading pipeline the kids' characters use. The character system isn't new; only its cast is.
Kids side
Skye
Gentle ice-realm princess

Warm, protective, a little wistful — sings when she's happy.

The Timberfolk
Seven small forest craftsmen

Cheerful and busy, quick to encourage effort and chores.

Fenn
Quick-witted forest trickster

Playful and teasing, with a soft heart underneath it.

Nightlight
Bedtime companion

Slow, soft, and calming — built for the wind-down routine.

Trust is the product

The rules don't bend for either audience.

These aren't settings a family has to go find. They're the shape the product is built in.

01

Offline, by default

Companion works with no internet connection in normal operation — there's no cloud round-trip to fail, slow down, or listen in on.

02

No camera. Ever.

Not a missing feature — a decision. It applies to the eldercare device and, if anything, matters even more for a children's one.

03

Privacy scales with who's talking

A child's conversations are visible to their parent — a parent is responsible for a child. An adult's conversations are not visible to anyone, family included; an older adult is entitled to the same conversational privacy as any other adult.

04

Never a secret-keeper

Companion never asks a child to keep something from a parent, and never positions itself as a replacement for a caregiver's attention.

05

A gentle redirect, not a wrong answer

Medical, legal, or crisis topics don't get an in-character answer — they trigger a scripted "let's go find a grown-up," every time.

06

Two-factor, on-device

Parental controls are enforced on the device itself, behind a PIN — not just in an app a child could simply avoid opening.

Read the full papers

The detail behind this page.

This site is the pitch. These are the working documents behind it, for anyone who wants the full architecture, the roadmap gates, and the regulatory read.

Hosted at companion.zerostatepress.com/whitepaper/.

Where we are, and what's next

The hardest part of this bet — does a tiny offline model make a good companion — is already answered. What's left is building the door for each audience.

Stage A is done: the software core holds a conversation and remembers who it's talking to. Everything genuinely new for the kids product — the character content, per-child memory, and a parental control system worth trusting — is scoped, modest, and already underway. We're raising to carry both products through Stage B and into real, $60 hardware.